Sims 2 neighborhood deco


















Before creating your Sims, make sure you have any default replacements you want to use installed — such as face templates, skins, eyes, and hair. I typically make the first 10 female and the next 10 male. I create them all as single Sims and allow them to choose their partners as I play or not, as they choose.

When creating my Sims, I like to have as much genetic variety as possible. I use a geneticized skin with 20 different colors, so I give each Sim a different skin tone. I also use geneticized eyes with 20 different colors, so each Sim gets a different eye color. For hair colors, I stick with the Maxis four — blond, red, brown, and black.

I create five Sims with each hair color to distribute them evenly throughout the neighborhood. I also like a variety of personalities in the neighborhood, so I create four each of Family, Knowledge, Fortune, Romance, and Popularity aspirations. To add a bit of variety, I roll a number between 1 — to determine if each Sim will be fat.

If the number is under 25, the Sim is fat. I then roll again to determine if the Sim wears glasses with the same odds. There are several planning stages for a custom neighborhood.

If you build all your own lots, choose a build set and stick with it across all lots. Some build sets I really like include:. Some lot creators that I can recommend include:. You can see the creation of my apartments for Knutley in this livestream.

I built my own apartments for Knutley, but you can also download an apartment building and modify it to suit your needs. I built the lot once, then copied it four times — just recoloring and making minor adjustments each time. Later, I will add stand-alone homes to the neighborhood when my Sims are ready to get married and start families.

These are all unowned, public lots. I do allow my Sims to own businesses, but they must earn enough money to build or purchase it themselves. I build my general store with the assumption that it will eventually go out of business when Sims start to open specialty stores for groceries, clothing, etc.

But the starting generation needs somewhere to shop, so I create an all-purpose market for them. Sometimes I start playing before I finish building all the community lots. In addition to Sim-owned businesses that actually sell goods, I also build more public community lots to the neighborhood as I play, including:. Once I have all my residential lots and at least some of my community lots finished, I move my Sims into their apartments. I use the halved apartment rent mod to reduce the amount of rent they have to pay because I think apartment rents can be ridiculous.

I move two males and two females into each apartment building. I move in 19 Sims, leaving the last Sim in the Sim Bin for now see introductions below. Once each Sim moves in, I pause time and start the randomizations. I randomize the ages for each of my new adult Sims so they are not all the same age.

I randomize the amount of money they start with, so some will start with more than others. For ages, I roll a number between 21 — 39 on random. I use a custom aging system in my game, so my Sims are adults for 42 days until age 60 when they become elders. I do this until I reach as close to their age as possible. You can also change ages in Sim PE. I roll a number between 1, — 5, to determine starting money. I repeat this process for all 20 Sims before I play them at all.

As I create my Sims and move them in, I keep track of their stats in a spreadsheet like this:. When I move each Sim in, I take notice of the wants they roll initially. If they roll a want to get a job, I lock in that want. If they roll a power want such as to get married or have a baby, I lock it in. Sometimes Sims roll a want for more than one career. If this happens, I look at their interests and personality to decide which one would suit them best.

I will choose LTW and degree when I actually start playing rotations. After moving my Sims into their apartments, I place them all on an empty residential lot and allow them to mingle for a full day. This allows them to start forming relationships and gives me an idea of which Sims are attracted to each other, etc. I let my Sims mingle with each other until around PM — just before they would age up at PM. At PM, I delete all the 19 summoned Sims via build mode with move objects on.

They just return home and are not deleted from the game. Next, I save the game, return to the neighborhood screen, and move the Sim out of the empty lot into the Sim Bin. I delete the empty lot, and move the 20th Sim into their apartment. I prefer to randomize gender preference at the introduction stage rather than when I move my Sims in.

This is so I can have control over the number of gay Sims in my neighborhood. Gay sims are pretty much stuck with the other gay Sim of their gender. But, more than that and it feels too unrealistic to me. After all the setup is done, I start playing my neighborhood rotationally using my gameplay rules.

I start with the first Sim I created — playing her for a four day season — and then move on to the next. I play using a wants-based playstyle, meaning I let my Sims choose their own paths in life based on the wants they roll. I love watching my Sims get married, have affairs, start families, move up in their careers, and just live their normal everyday lives. I will give my starting Sims a University degree if they roll a want for a job that I feel would require a degree and they are 22 years old or older to account for the four years spent at University.

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Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 6. Do you like this video? Play Sound. Article Cleanup. This article requires a cleanup to meet The Sims Wiki's quality standards.

Please improve this article if you can. Molded belts and cornices by Triumvirate Designs. Cancel Save. Universal Conquest Wiki. This article needs a picture to illustrate what it is about. Find an image or upload one and add it. This simple-looking block is actually on the cutting edge of lightning technology.

Use it to liven up a hoppin' dance club, or to enhance the ambience of a chill night spot. A number of random conversions from Sims Medieval, all found in the conversions section. I apologize for any repeats if some items have already been done.

Four Sims 3 store conversions from the Jazz Age set can be found in the new conversions section. And nine new plant meshes with numerous recolors, all in the Misc. Deco section. Fifteen neighborhood decorations, using meshes converted from Sims 3 by me and by nengi These can be found under the new Neighborhood section in decorations. Three sets of walls using My Sims textures extracted by Cpixels.



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