Windows phone hardware keyboard
There are some like new options. Regardless, it is quite a bit cheaper than the Key2. Keep in mind though that its prices fluctuate quite a lot. It sports a slider mechanism that brings out the keyboard from the side and tilts the display to a degree angle for a better viewing experience.
The handset features a stock-like version of Android Pie, a side-mounted capacitive fingerprint scanner, and a headphone jack. All these things combined make it one of the best phones with a keyboard you can get.
On the software side of things, you will also have the choice between Android, Lineage OS, and Ubuntu. The list of phones with a keyboard is getting shorter and shorter. By Andrew Grush. Display: 6. Display: 5. It's here! Check out the Windows updates patch tuesday promo.
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Values in the second column of the table below represent these new keys. NFC is useful for a number of scenarios ranging from Proximity scenarios such as tap to share to card emulation such as tap to pay. You can test your app by simulating a pair of phones tapping together by using a pair of emulators, or you can test your app by simulating a tap to a tag. Also in Windows 10, mobile devices are enabled with HCE Host Card Emulation feature and by using the phone emulator you can simulate tapping your device to a payment terminal for APDU command-response traffic.
Important When you first launch the tapper tool, you will get a Windows Firewall prompt. After launching the quick start installer, make sure you follow the above instruction to select all 3 check boxes on the firewall prompt.
Also, the tapper tool must be installed and used on the same physical host machine as the Microsoft Emulator. To simulate a pair of phones tapping together you'll need to launch a pair of Windows Phone 8 emulators.
Since Visual Studio doesn't support running two identical emulators at the same time, you'll need to select different resolutions for each of the emulators to work around it. When you check the Enable discovery of peer devices checkbox, the Peer device dropdown box shows Microsoft Emulators running on the same physical host machine or in the local network as well as the Windows machines running the simulator driver running on the same machine or in the local network.
Alternatively, you can enable Automatically untap in seconds check box where you can specify the number of seconds you want the devices to be tapped and they will be automatically untapped after the specified number of seconds simulating what would be expected of a user in real life, they would only hold their phones together for a short time.
Note however that currently the message log isn't available after the connection has been untapped. Using the proximity mode you can inject messages as if they came from a tag or another peer device.
The toolallows you to send messages of the following types. You can either create these messages by editing the Payload windows or providing them in a file. For more information about these types and how to use them please refer to the Remarks section of the ProximityDevice. PublishBinaryMessage reference page. You'll need to download the DDK, build that sample driver, install it on a Windows 8 device, then add the Windows 8 device's IP address or hostname to the devices list and tap it either with another Windows 8 device or with a Windows Phone 8 emulator.
This tool assumes that you are familiar with the command response pairs compliant with ISO that are sent between a reader terminal such as POS, badge reader or transit card reader and the smart card that you are emulating in your application.
The emulator can be connected to a smart card reader device on your host computer, such that smart cards inserted or tapped will show up to your phone application and can be communicated to with APDUs using the Windows. SmartCardConnection class. Simulate multi-touch input for pinching and zooming, rotating, and panning objects by using the Multi-touch Input button on the emulator toolbar.
This feature is useful if your app displays photos, maps, or other visual elements that users can pinch and zoom, rotate, or pan. Test apps that track the movement of the phone by using the Accelerometer tab of the emulator's Additional Tools.
You can test the accelerometer sensor with live input or pre-recorded input. In the middle of the accelerometer simulator, drag the colored dot to simulate movement of the device in a 3D plane. Moving the dot on the horizontal access rotates the simulator from side to side. Moving the dot on the vertical access rotates the simulator back and forth, rotating around the x-axis. As you drag the dot, the X, Y, and Z coordinates update based on the rotation calculations. You cannot move the dot outside the bounding circle in the touch pad area.
In the Recorded Data section, click the Play button to start playback of the simulated data. The only option available in the Recorded Data list is shake. The simulator does not move on the screen when it plays back the data. Test apps that use navigation or geofencing by using the Location tab of the emulator's Additional Tools. This feature is useful for simulating driving, biking, or walking in conditions similar to the real world.
You can test your app while you simulate moving from one location to another at different speeds and with different accuracy profiles. The location simulator can help you to identify changes in your usage of the location APIs usage that improve the user experience. For example, the tool can help you identify that you have to tune geofence parameters, such as size or dwell time, to detect the geofences successfully in different scenarios.
The Location tab supports three modes. In all modes, when the emulator receives a new position, that position is available to trigger the PositionChanged event or to respond to a GetGeopositionAsync call in your location-aware app.
In Pin mode, you place pushpins on the map. When you click Play all points , the location simulator sends the location of each pin to the emulator one after another, at the interval specified in the Seconds per pin text box. In Live mode, you place pushpins on the map. The location simulator sends the location of each pin to the emulator immediately as you place them on the map.
In Route mode, you place pushpins on the map to indicate waypoints, and the location simulator automatically calculates a route. The route includes invisible pins at one-second intervals along the route. For example, if you have select the Walking speed profile, which assumes a speed of 5 kilometers per hour, then invisible pins are generated at intervals of 1.
When you click Play all points , the location simulator sends the location of each pin to the emulator one after another, at the interval determined by the speed profile selected in the drop-down list.
You can save the current set of data points to an XML file, and reload the file later to reuse the same data points. Load a route previously created. You can even load route files created in previous versions of the tool.
In all modes of the location simulator, you can select one of the following accuracy profiles in the Accuracy profile drop-down list. In Route mode, you can select one of the following speed profiles in the drop-down list. When the Urban, Suburban, or Rural accuracy profile is selected, the location simulator calculates a simulated satellite-based position, a simulated Wi-Fi position, and a simulated cellular position for each pin.
Your app receives only one of these positions. The three sets of coordinates for the current location are displayed in different colors on the map and in the Current location list.
The accuracy of the pins along route the route is not uniform. Some of the pins use satellite accuracy, some use Wi-Fi accuracy, and some use cellular accuracy. Positions for the visible and invisible pins on the map are generated only once when you select a new accuracy profile.
When you play the route more than once with the same accuracy profile during the same emulator session, the previously generated positions are reused. The following screenshot shows Route mode. The orange line indicates the route. The blue dot indicates the accurate location of the car determined by satellite-based positioning.
The red and green dots indicate less accurate locations calculated by using Wi-Fi and cellular positioning and the Suburban accuracy profile. The three calculated locations are also displayed in the Current location list. You can request a position with the accuracy set to Default. A limitation that existed in the Windows Phone 8 version of the location simulator, and required you to request a position with the accuracy set to High, has been fixed.
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