Java games wormhole


















Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats 57 commits. Failed to load latest commit information. View code. Wormhole Live Link Navigate your way through a wormhole at speeds nearing that of light while you avoid pockets of strange energy that would surely be the end of you should you collide with too many along the way.

Proposal Features and Implementations Pseudo-3D Effects Objects grow in size and speed as they move away from the middle of the screen creating a 3D illusion. Randomly Picked Patterns Instead of randomly generating obstacle paths, which would occasionally send obstacles flying down the same few paths multiple times due to the random nature of randomness, I decided to write several short, pre-determined patterns.

Efficient Collision Detection Since the ship's distance from the center of the circle is constant and the positions the ship can occupy are limited and relatively small in number, I chose to implement a minimal form of collision detection.

Mobile Compatibility The game was first designed to be played on a keyboard with left and right keys. Efficient Visual Designs Entities that are numerous in number are kept only while needed in order to preserve memory. Start writing the iterative method. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?

Collectives on Stack Overflow. Learn more. Wormhole Recursion with Bessie the cow Ask Question. Asked 6 years ago. Active 6 years ago. Viewed times. This is my code: import java. So I suggest you take one thing at a time and say exactly what you want - one question — gpasch. In this game the player controls a snake. The objective is to eat as many apples as possible. Each time the snake eats an apple its body grows.

The snake must avoid the walls and its own body. This game is sometimes called Nibbles. The size of each of the joints of a snake is 10 px. The snake is controlled with the cursor keys.

Move is supposed to move the worm by one piece and grow is supposed to grow the worm by one piece. However, when grow is called, the worm is not supposed to grow until move is called.

I added a private variable "growPiece" to store a piece when grow is called and then add it when move is called. However, I'm not getting the results I should. In the function move , if this.

By that I mean, look at the two if statements at the end of move. In the first one, if this. After you add it you make growPiece null. In the next if part of the conditional is that growPiece is null, which by now it always will be. The explanations throughout the code might seem too detailed but they are addressed to the learner, not the professional developer.

The structure of the program is not exactly like that proposed in the exercise of the course but the result is exactly the same. The program has the following logic:. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Asked 6 years ago. Active 4 years, 11 months ago. Viewed times. Tom



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